MICHAEL KAHN-ROSE 
3d artist
 Mkahnrose@gmail.com
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BLUEPOINT GAMES
SHADOW OF THE COLOSSUS
​ENVIRONMENT/LIGHTING ARTIST

Here are some shots from the intro cinematic for Shadow of the Colossus.  I was responsible for all asset layout, lighting, atmosphere and color grading.
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BLUEPOINT GAMES
SHADOW OF THE COLOSSUS
​LIGHTING ARTIST

Here are some shots from the second part of the intro cinematic for Shadow of the Colossus.  I was responsible for all the lighting, atmosphere and color grading.
Here are some shots from the end cinematic to Shadow of the Colossus.  I was responsible for all the lighting, atmosphere and color grading.
Here are some environment lighting breakdown shots from Shadow of the Colossus.  I was responsible for all the lighting, atmosphere and color grading.
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​TREYARCH
BLACK OPS lll
​LIGHTING ARTIST

Here are some shots from Call of Duty Black Ops lll.  I was responsible for all lighting and atmosphere.
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TREYARCH
BLACK OPS lll
ENVIRONMENT ARTIST


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TREYARCH
​INFINITE WARFARE
ENVIRONMENT ARTIST


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THE JUNGLE BOOK
3D ARTIST


UNREAL 4 BOMBED CITY

For this piece i used megascans assets and other assets from the Unreal marketplace to Layout a scene and light it.
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UNREAL 4 A CAVE FOR PROTECTION

For this piece i used megascans assets and other assets from the Unreal marketplace to Layout a scene and light it.
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UNREAL 4 LIGHTING SUNSET

For this piece i used assets from the kite demo in unreal to layout a scene and light it.
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UNREAL 4 LIGHTING STUDY

For this piece i used assets from meganscans and unreal to layout a scene and light it in different lighting scenarios.

UNREAL 4 SMALL LIGHTS LIGHTING STUDY STUDY
For this shot i made the base geo and used assets from Unreal to fill in the rest

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UNREAL 4 LONELY TREE LIGHTING STUDY

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INTERROGATION ROOM

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ZBRUSH SKULL DOORWAY

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MECH ROBOT

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TF-39 ENGINE

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dragon sword

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Robot Environment   Unreal 4

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